New bug tracking system
15. Jan 2015
Mixing Station

Hi,
I just migrated to a new bug tracking system.

New bug reports / feature request can now be submited via this link:

https://dev-core.org/mixing-station/mixing-station-bugs-feature-requests/

You can also register on phabricator with your google or disqus account if you want to comment on tasks or start writing on the new wiki page.

It’s currently quite empty but I will add some content soon.

20 comments
  • Schmigz

    First, I love the app. I love being able to use my phone and tablet at the same time to mix from anywhere. It is so much better than the iPad app.

    So I just downloaded X Air from Behringer for their new Air products and it is basically almost the same app but supporting the different mixers. Please tell me you are working with them and that they just did not completely rip off your app

    • davidgiga1993

      Hi,
      Thanks!

      Yes it’s a modified version of mixing station I developed for Behringer.

  • I am glad they recognised your app, and had you build one for them. I am working on an open osc web application to communicate with the x32/x18… How intensive is the communication? I plan on using css3 for the animations and god help the redraw be fast enough. Do you think this is a worthwhile endeavor?

    • davidgiga1993

      Hi,

      Here is a link to some traffic measurements I did:
      https://bugs.dev-core.org/w/network_traffic_ipad/

      Do you really want to show the meter/faders with html+css3? It’s not recommended for fast animations like that. I would suggest using webGL or at least a canvas based drawing method.

      If you want to you could also reverse engineer some drawing code from the soundcraft online app:
      http://www.soundcraft.com/ui-demo/mixer.html

    • Lucian Bote

      Any luck on a web control interface?

  • Nicolas Leitgeb

    Are you planning to develop a Version for Windows? Is there a chance for you, with the new Information from Microsoft?

    It would be a great thing to use my Surface Pro 3 for Mixing.

    Great work you do 😉

    • davidgiga1993

      Hi,
      I’m currently sharing my time between developing new android features and building a dedicated pc version. I have no idea when a usable beta will be available but I’m on it 🙂

      Project Astonia from Microsoft is currently only for Nokia Smartphones so it wouldn’t work on the Surface Pro.

      • Lucian Bote

        Hi David . You’ve made a wonderfull app . Any news for Windows phone?

      • Chris

        Are you making the dedicated PC app as a desktop app or universal app?
        Also I might be interested in converting your android mixing station to a universal app (to run on a windows phone/tablet) as I have just gone over to a windows phone and would really like to be able to use it again.

        • davidgiga1993

          I’m working on a pc version but currently I make very slow progress bacuse I’m heavilily refactoring the drawing engine.
          Converting it into a universal app is not that easy as the whole UI and OS specific things needs to be ported (over 100.000 lines of code in total). For performance reasons I’m using my own drwing framework which I’m currently preparing for cross platform compatibility with JavaFX.
          Do you know any better methods for making the app universal?

          • Chris

            Would it be possible to have a look at your code or a snippet? There are some possibilities depending how you have done some of your framework.

          • Lucian Bote

            Keep up the good work and God Bless You for making and awsome app.
            Waiting for the windows phone version

          • Chris

            It’s hard to say what would work.. I’m guessing it’s currently written in pure Java? A few options include –
            Using a game engine like Unity,Cocos2D-X, V-Play or similar, these cross-compile into Windows desktop/universal, windows phone, android, iOS and OSX.
            Write a converter for your current code that slips into Visual Studio C# (as it’s the easiest conversion from Java) that would enable Windows Desktop/Universal/Tablet/Phone, it may be easy enough to convert it to iOS as well within visual studio.
            It would depend how you have done the refactoring to how hard it would be to tranform/convert within WPF/winforms or the UWP UI.
            I’m just really interested in having it on my new phone and having it as a desktop program sounds great too.

          • davidgiga1993

            I also thought about using a game engine. I’m currently experimenting with a libgdx port as it seems to be the easiest way for porting the app. I want to keep using java as automated code transformation is still not that usable (except C#/Java maybe).
            This would also cover desktop, android and ios as well.

          • Chris

            I was going to reply with ‚but what about windows mobile as libgdx doesn’t cover uniserval windows apps‘, however after more research I found a forum on libgdx’s website that suggests at least two people are making a backend to be able to use libgdx for universal windows apps. I wonder how long before that will be available but when it is it would give you universal coverage.
            I agree with you on the automated code transformations…and with your exception C# Java…it was the one I was thinking as it’s the main language windows mobile uses and Java/C# are so similar in so many ways…my thought was to write a converter solely aimed at your source code so you could freely stay writing/modifying in Java. Definitely a potential for issues I grant you.

  • Lucian Bote

    I found a bug in the latest android version.
    Conected on bus 1 if you go to main bus seting ,main again you can selecte the L/R button that sends the bus signal to LR. Using the buses for monitoring to activate it by mistake would be awfull. One shouldn’t be able to do that conected only on bus 1-16.